We’ve already established that there are logical limits to what a zombie can bite through (see: Zombies Don’t Eat Brains). Now ZRS Researcher, Kimberly Pastor, argues that our understanding of what constitutes zombie armor needs to evolve as well.
Pastor asserts that we should view armor as simply the first level of human shelter. No one would ever suggest that wearing a jacket to protect against the cold is a bad idea. Similarly, when viewing armor broadly it becomes nothing more than a layer of protection that increases your survival probability.
Unfortunately, too many zombie survivalists take Max Brooks’ narrow view of armor:
“Speed and agility should be your first defense against the walking dead. Armor will not only decrease both of these advantages, but will also sap your energy during prolonged conflict. Therefore, armor should not be worn.”
But what if zombie armor didn’t have any measurable impact on your speed and agility? What if it didn’t require any extra energy to outfit yourself with greater protection? Pastor points to a previous duct tape study when recommending the use of thicker materials and light-weight additives in your zombie survival wardrobe.
She adds that there’s need to strap on a full set of medieval plate male, or wear a full shark suite. A hooded sweatshirt with strips of industrial strength tape could provide complete bite protection for your entire upper body. Add leather gloves and goggles, and you’re well on your way to being virtually bite and splatter proof.
What does your zombie armor look like?